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Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: 3D Game Programming All in One, Third Edition, Author: Kenneth C. Finney
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Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: 3D Graphics for Game Programming, Author: JungHyun Han
Title: 3D Graphics for Game Programming / Edition 1, Author: JungHyun Han
Title: 3D Graphics Programming Theory, Author: Alexander Mesfin
Title: 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan, Author: Sergey Kosarevsky
Title: 3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan, Author: Sergey Kosarevsky
Title: 3D Imaging, Analysis and Applications, Author: Nick Pears
Title: 3D Imaging, Analysis and Applications, Author: Yonghuai Liu
Title: 3D Imaging, Analysis and Applications / Edition 2, Author: Yonghuai Liu
Title: 3D Math Primer for Graphics and Game Development, Author: Fletcher Dunn
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn

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