Title: The Map-Building and Exploration Strategies of a Simple Sonar-Equipped Mobile Robot: An Experimental, Quantitative Evaluation, Author: D. C. Lee
Title: Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX, Author: Adam Marrs
Title: Learn Android App Development, Author: Wallace Jackson
Title: Beginning Android Games, Author: Robert Green
Title: Creating Infographics with Adobe Illustrator: Volume 1: Learn the Basics and Design Your First Infographic, Author: Jennifer Harder
Title: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion, Author: Alayna Cole
Title: Pro OpenGL ES for iOS, Author: Mike Smithwick
Title: Pro .NET 2.0 Graphics Programming, Author: Eric White
Title: Pro Java 9 Games Development: Leveraging the JavaFX APIs, Author: Wallace Jackson
Title: CSS3 and SVG with Gemini, Author: Oswald Campesato
Title: CSS3 and SVG With Perplexity, Author: Oswald Campesato
Title: Learn SpriteBuilder for iOS Game Development, Author: Steffen Itterheim
Title: Ray Tracing: A Tool for All, Author: Jon Peddie
Title: The History of Visual Magic in Computers: How it led to AI, Author: Jon Peddie
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: Introduction to Computer Graphics: Using OpenGL and Java, Author: Karsten Lehn
Title: The Modern Vulkan Cookbook: A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan, Author: Preetish Kakkar
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: Blender 3D Incredible Models: A comprehensive guide to hard-surface modeling, procedural texturing, and rendering, Author: Arijan Belec
Title: Learn Blackberry Games Development, Author: Carol Hamer

Pagination Links