Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle
Title: Managing Trust in Cyberspace, Author: Sabu M. Thampi
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Game Physics Pearls, Author: Gino van den Bergen
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: Introduction to Privacy-Preserving Data Publishing: Concepts and Techniques, Author: Benjamin C.M. Fung
Title: Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I, Author: Carolyn Handler Miller
Title: Linked Data Management, Author: Andreas Harth
Title: The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design, Author: Celia Hodent
Title: Essentials of Cloud Computing, Author: K. Chandrasekaran
Title: Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration, Author: Gregory S. Johnson
Title: Gamification for Tourism, Author: Feifei Xu
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Effective Serious Games Development: A Step-by-Step Guide for Beginners, Author: Philipp Busch
Title: Meaningful Game Design: The Methodology and Psychology of Tabletop Games, Author: Devon Allcoat
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin

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