Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: What UX is Really About: Introducing a Mindset for Great Experiences, Author: Celia Hodent
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: Business Planning for Games, Author: Christopher Buckingham
Title: Mastering Technical Art in Unreal Engine: Materials and VFX, Author: Greg Penninck
Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time, Author: Hartmut Koenitz
Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: Meaningful Game Design: The Methodology and Psychology of Tabletop Games, Author: Devon Allcoat
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Game Audio Programming 4: Principles and Practices, Author: Guy Somberg
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: Hybrid Intelligent Systems for Information Retrieval, Author: Anuradha D Thakare
Title: Mastering Technical Art in Unreal Engine: World Building, Author: Greg Penninck
Title: Animation Craft: For 3D and 2D Animators, Author: Jonathan Annand
Title: Advances in Computer Games: Many Games, Many Challenges, Author: H. Jaap van den Herik
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell

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