Title: Minecraft Mastery: Build Your Own Redstone Contraptions and Mods, Author: Matthew Monk
Title: Programming Video Games for the Evil Genius, Author: Ian Cinnamon
Title: Story and Simulations for Serious Games: Tales from the Trenches, Author: Nick Iuppa
Title: Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources, Author: David Seelow
Title: Systems-Level Modelling of Microbial Communities: Theory and Practice, Author: Aarthi Ravikrishnan
Title: Narrative Design for Mobile and Live Games, Author: Valentina Tamer
Title: Game AI Uncovered: Volume Two, Author: Paul Roberts
Title: Game AI Uncovered: Volume One, Author: Paul Roberts
Title: How and Why We Make Games: The Creative Confusion, Author: Marta Fijak
Title: The Game Design Toolbox, Author: Martin Annander
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!, Author: Aaron Langille
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Java Game Development with LibGDX: From Beginner to Professional, Author: Lee Stemkoski
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games, Author: Maithili Dhule
Title: Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations, Author: Kelvin Sung
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Shader Writing in Open Shading Language: With RenderMan® Examples, Author: Mitch J. Prater

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