Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: Real-Time Collision Detection, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: Symbolic Regression, Author: Gabriel Kronberger
Title: Quick Python 3, Author: David Matuszek
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Delaunay Mesh Generation, Author: Siu-Wing Cheng
Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: Technical Animation in Video Games, Author: Matthew Lake
Title: Algorithms and Networking for Computer Games, Author: Jouni Smed
Title: The Tao of Computing, Author: Henry M. Walker
Title: Level Design: Concept, Theory, and Practice, Author: Rudolf Kremers
Title: Non-Photorealistic Rendering, Author: Bruce Gooch
Title: The Pocket Mentor for Game Community Management, Author: Carolin Wendt
Title: Quick Functional Programming, Author: David Matuszek
Title: Quick Recursion, Author: David Matuszek
Title: Animation Craft: For 3D and 2D Animators, Author: Jonathan Annand
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: 250 Indie Games You Must Play, Author: Mike Rose
Title: Browsers, Devices, and Fonts: A Designer's Guide to Fonts and How They Function on the Web, Author: Gary Rozanc

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