Title: Game Design: Theory and Practice, Second Edition: Theory and Practice, Second Edition, Author: Richard Rouse III
Title: Creating the Art of the Game, Author: Matthew Omernick
Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: The PC Graphics Handbook, Author: Julio Sanchez
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Real-Time Shading, Author: Marc Olano
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman

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