Title: 3D Game Textures: Create Professional Game Art Using Photoshop, Author: Luke Ahearn
Title: The Game Narrative Toolbox, Author: Tobias Heussner
Title: Multiplayer Game Programming: Architecting Networked Games, Author: Josh Glazer
Title: MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine, Author: Jarred Capellman
Title: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine, Author: Louis Salin
Title: Game Development with GameMaker: A Primer on Game Development and Design, Author: Sebastiano M. Cossu
Title: Designing Games Meant for Sharing, Author: Ioana-Iulia Cazacu
Title: Digital Transformation in a Post-Covid World: Sustainable Innovation, Disruption, and Change, Author: Adrian T. H. Kuah
Title: Game Design Theory: A New Philosophy for Understanding Games, Author: Keith Burgun
Title: Game Testing All in One, Author: Robert Bryant
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: A Systematic Approach to Learning Robot Programming with ROS, Author: Wyatt Newman
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: The Fundamentals of Tabletop Miniatures Game Design: A Designer's Handbook, Author: Glenn Ford
Title: Games as Texts: A Practical Application of Textual Analysis to Games, Author: Alayna Cole
Title: Unity Networking Fundamentals: Creating Multiplayer Games with Unity, Author: Sloan Kelly
Title: Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users, Author: Alan Thorn
Title: Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations, Author: Kelvin Sung
Title: Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination, Author: Rob Morgan
Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle

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