Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Basics of Game Design, Author: Michael Moore
Title: Computing: A Historical and Technical Perspective, Author: Yoshihide Igarashi
Title: Game Magic: A Designer's Guide to Magic Systems in Theory and Practice, Author: Jeff Howard
Title: Learning Java Through Games, Author: Lubomir Stanchev
Title: A Functional Start to Computing with Python, Author: Ted Herman
Title: Introduction to Programming Languages, Author: Arvind Kumar Bansal
Title: Video Games and Interactive Media: A Glimpse at New Digital Entertainment, Author: Stephane Natkin
Title: Dynamic Web Programming and HTML5, Author: Paul S. Wang
Title: An Introduction to Unreal Engine 4, Author: Andrew Sanders
Title: Object-Orientation, Abstraction, and Data Structures Using Scala, Author: Mark C. Lewis
Title: Software Test Attacks to Break Mobile and Embedded Devices, Author: Jon Duncan Hagar
Title: The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry, Author: Roberto Dillon
Title: iOS Game Programming with Xcode and Cocos2d, Author: Justin Dike
Title: Computers and Society: Computing for Good, Author: Lisa C. Kaczmarczyk
Title: Interactive Storytelling: Techniques for 21st Century Fiction, Author: Andrew Glassner
Title: Set the Action!: Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games, Author: Elvin Hernandez
Title: Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games, Author: Michael Wyman
Title: Ideas for the Animated Short: Finding and Building Stories, Author: Karen Sullivan
Title: The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator, Author: Tony White

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