Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity, Author: Nova Villanueva
Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Program Arcade Games: With Python and Pygame, Author: Paul Craven
Title: Building Multiplayer Games in Unity: Using Mirror Networking, Author: Dylan Engelbrecht
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Building Multiplayer Games in Unity: Using Mirror Networking, Author: Dylan Engelbrecht
Title: 3D Math Primer for Graphics and Game Development, Author: Fletcher Dunn
Title: Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Author: Kelvin Sung
Title: Unity� Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps, Author: Christopher Coutinho
Title: The Game Maker's Apprentice: Game Development for Beginners / Edition 1, Author: Jacob Habgood
Title: Storytelling for Interactive Digital Media and Video Games / Edition 1, Author: Nicholas B. Zeman
Title: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity, Author: Nova Villanueva
Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio, Author: Victor G Brusca
Title: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio, Author: Victor G Brusca
Title: Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Author: Kelvin Sung
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short

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