Title: Computer Programming The Doctrine: An introduction to the language of computer programming. From user-friendly HTML to the more advanced Python. C, C++, C#, Coding, Rasberry PI and Black Hat Hacking, Author: Adesh Silva
Title: Sound and Music for Games: The Basics of Digital Audio for Video Games, Author: Robert Ciesla
Title: Retro Gaming Hacks: Tips & Tools for Playing the Classics, Author: Chris Kohler
Title: Introduction to Game Systems Design, Author: Dax Gazaway
Title: Lean Game Development: Apply Lean Frameworks to the Process of Game Development, Author: Julia Naomi Rosenfield Boeira
Title: Java ME Game Programming, Author: John P. Ph.D. Flynt
Title: The Pocket Mentor for Video Game Testing, Author: Harun H. Ali
Title: Alternate Reality Games: Promotion and Participatory Culture, Author: Stephanie Janes
Title: The Pocket Mentor for Game Production, Author: Doug Pennant
Title: Quick Recursion, Author: David Matuszek
Explore Series
Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: Microsoft XNA Game Studio Creator's Guide, Second Edition, Author: Stephen Cawood
Title: Practical Guide to ChIP-seq Data Analysis, Author: Borbala Mifsud
Title: Programming Video Games for the Evil Genius, Author: Ian Cinnamon
Title: Secrets of the Animator, Author: Julia Peguet
Title: Building SimCity: How to Put the World in a Machine, Author: Chaim Gingold
Title: Enacting Platforms: Feminist Technoscience and the Unreal Engine, Author: James Malazita
Title: Alternate Reality Games and the Cusp of Digital Gameplay, Author: Antero Garcia
Title: Storytelling Automation Principles, Author: Alève Mine

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