Title: Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint, Author: Kassandra Arevalo
Title: Hybrid Intelligent Systems for Information Retrieval, Author: Anuradha D Thakare
Title: Quick Functional Programming, Author: David Matuszek
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: The Global Politics of Artificial Intelligence, Author: Maurizio Tinnirello
Title: Digital Signals Theory, Author: Brian McFee
Title: Mathematical Foundations of Computer Science, Author: Ashwin Lall
Title: Animation: A World History: Volume III: Contemporary Times / Edition 1, Author: Giannalberto Bendazzi
Title: Creating High-Quality Vegetation for Games, Author: Chico Spans
Title: The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals, Author: J. Martin
Title: Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials, Author: Andy Sandham
Title: Animation in Croatia: Zagreb School and Beyond, Author: Midhat Ajanovic

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