Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle
Title: Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications, Author: Vivek Kale
Title: The Naked Android: Synthetic Socialness and the Human Gaze, Author: Julie Carpenter
Title: Eugene Jarvis: King of the Arcade, Author: Matthew Thomas Payne
Title: Scripting Farming Simulator with Lua: Unlocking the Virtual Fields, Author: Zander Brumbaugh
Title: Programming Video Games for the Evil Genius, Author: Ian Cinnamon
Title: Compressed Image File Formats: JPEG, PNG, GIF, XBM, BMP, Author: John Miano
Title: Real-Time Shading, Author: Marc Olano
Title: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune, Author: Aaron Reed
Title: Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration, Author: Gregory S. Johnson
Title: Modeling and Simulation in Python, Author: Jason M. Kinser
Title: Game Design Deep Dive: Trading and Collectible Card Games, Author: Joshua Bycer
Title: Game Audio Programming 2: Principles and Practices, Author: Guy Somberg
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development, Author: Jesse Freeman
Title: Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7, Author: Aaron Reed
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Untitled Goose Game, Author: James O'Connor
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts

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