Title: Narrative Design: The Craft of Writing for Games / Edition 1, Author: Michael Breault
Title: Professional Techniques for Video Game Writing / Edition 2, Author: Wendy Despain
Title: Hyperspectral Image Analysis: Advances in Machine Learning and Signal Processing, Author: Saurabh Prasad
Title: Fuzzy Transforms for Image Processing and Data Analysis: Core Concepts, Processes and Applications, Author: Ferdinando Di Martino
Title: The Game Production Toolbox / Edition 1, Author: Heather Chandler
Title: Unsupervised Learning in Space and Time: A Modern Approach for Computer Vision using Graph-based Techniques and Deep Neural Networks, Author: Marius Leordeanu
Title: Virtual Vernacular / Edition 1, Author: Sarah Bonser
Title: Visual Computing for Cultural Heritage, Author: Fotis Liarokapis
Title: A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry, Author: Ergin Bulut
Title: Practical Numerical and Scientific Computing with MATLAB® and Python / Edition 1, Author: Eihab B. M. Bashier
Title: Resource Proportional Software Design for Emerging Systems / Edition 1, Author: Suparna Bhattacharya
Title: Intelligent Wavelet Based Techniques for Advanced Multimedia Applications, Author: Rajiv Singh
Title: Costume Design for Video Games: An Exploration of Historical and Fantastical Skins / Edition 1, Author: Sandy Appleoff Lyons
Title: Domain Adaptation for Visual Understanding, Author: Richa Singh
Title: Quantum Image Processing, Author: Fei Yan
Title: Writing an Interactive Story / Edition 1, Author: Pierre Lacombe
Title: Fundamentals of Graphics Using MATLAB / Edition 1, Author: Ranjan Parekh
Title: Once Upon a Pixel: Storytelling and Worldbuilding in Video Games / Edition 1, Author: Eddie Paterson
Title: Human Centric Visual Analysis with Deep Learning, Author: Liang Lin
Title: RGB-D Image Analysis and Processing, Author: Paul L. Rosin

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