Title: Building a Game Pitch: How to Bottle Lightning, Author: Arran Topalian
Title: Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else, Author: Daniel Cermak-Sassenrath
Title: Digitalization and Social Change: A Guide in Critical Thinking, Author: Kristine Ask
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast, Author: Rodney Quaye Pre-Order Now
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators, Author: Craig Caldwell
Title: Gamedesign und Spieleentwicklung für Dummies, Author: Thorsten Zimprich
Explore Series
Title: CryENGINE Game Programming with C++, C#, and Lua, Author: Filip Lundgren
Title: Shareware Heroes: The renegades who redefined gaming at the dawn of the internet, Author: Richard Moss
Title: Games as a Service: How Free to Play Design Can Make Better Games, Author: Oscar Clark
Title: Smart City Blueprint: Framework, Technology, Platform, Author: Tan Yigitcanlar
Title: The Game Design Toolbox, Author: Martin Annander
Title: Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Author: Kelvin Sung
Title: Video Games and the Mind: Essays on Cognition, Affect and Emotion, Author: Bernard Perron
Title: Creating the Art of the Game, Author: Matthew Omernick
Title: NFT Games Exposed!, Author: Dwayne Anderson
Title: Beginning Python Games Development, Second Edition: With PyGame, Author: Will McGugan
Title: Data Structures and Algorithms for Game Developers, Author: Allen Sherrod
Title: Guide to Cloud Computing for Business and Technology Managers: From Distributed Computing to Cloudware Applications, Author: Vivek Kale
Title: PAC-MAN ZX SPECTRUM, Author: Ramón Fernández Ameijeiras

Pagination Links