Title: Die Struktur des Spieledesigns, Author: Wallace Wang
Title: The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play, Author: Johansen Quijano
Title: Land of Lisp: Learn to Program in Lisp, One Game at a Time!, Author: Conrad Barski
Title: Beginning Android Games, Author: Mario Zechner
Title: Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt, Author: Ilya Shpigor
Title: Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features, Author: Marco Secchi
Title: Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance, Author: Jeff Johnson
Title: Demystifying Creativity: On Originality in Game Development, Author: Fawzi Mesmar
Title: Direct3D Rendering Cookbook, Author: Justin Stenning
Title: The Way We Play: Theory of Game Design, Author: Michael Killick
Title: Era of Artificial Intelligence: The 21st Century Practitioners' Approach, Author: Rik Das
Title: Beginning iPhone Games Development, Author: PJ Cabrera
Title: Human-Computer Interaction in Game Development with Python: Design and Develop a Game Interface Using HCI Technologies and Techniques, Author: Joseph Thachil George
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity, Author: Anna Braun
Title: Unit Operations: An Approach to Videogame Criticism, Author: Ian Bogost
Title: Invent Your Own Computer Games with Python, 4th Edition, Author: Al Sweigart
Title: PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld, Author: III C. K. Sample
Title: Data Structures and Algorithms for Game Developers, Author: Allen Sherrod
Title: Every Game is an Island: Endings and Extremities in Video Games, Author: Riccardo Fassone

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