Title: Computers, Chess and Long-Range Planning, Author: Michail M. Botvinnik
Title: Chess Skill in Man and Machine, Author: P. W. Frey
Title: Games Programming, Author: Eric Solomon
Title: Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds, Author: Alexander Nareyek
Title: Machines That Learn to Play Games, Author: Johannes Fürnkranz
Title: Deep Blue: An Artificial Intelligence Milestone, Author: Monty Newborn
Title: Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Author: Feng-hsiung Hsu
Title: Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses, Author: D. Nichols
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Author: Ralph Schroeder
Title: Why Video Games Are Good for Your Soul: Pleasure and Learning, Author: James Paul Gee
Title: Game Design: From Blue Sky to Green Light, Author: Deborah Todd
Title: Videogames and Art, Author: Andy Clarke
Title: Playing with Videogames, Author: James Newman
Title: Playing with Videogames, Author: James Newman
Title: Wii love arts, Author: Michael Schmidt
Title: Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, Author: Andrew Gahan
Title: Writing for Video Game Genres: From FPS to RPG, Author: Wendy Despain
Title: Computer Assisted Exercises and Training: A Reference Guide, Author: Erdal Cayirci
Title: Casual Game Design: Designing Play for the Gamer in ALL of Us, Author: Gregory Trefry
Title: Casual Game Design: Designing Play for the Gamer in ALL of Us, Author: Gregory Trefry

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