Title: Computers, Chess and Long-Range Planning, Author: Michail M. Botvinnik
Title: Chess Skill in Man and Machine, Author: P. W. Frey
Title: Games Programming, Author: Eric Solomon
Title: Interacting With Video, Author: Patricia M. Greenfield
Title: Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds, Author: Alexander Nareyek
Title: Understanding Digital Games / Edition 1, Author: Jason Rutter
Title: Learning and Teaching in the Virtual World of Second Life, Author: Judith Molka-Danielsen
Title: Digital Cityscapes: Merging Digital and Urban Playspaces, Author: Adriana de Souza e Silva
Title: Reading Japan Cool: Patterns of Manga Literacy and Discourse, Author: John E. Ingulsrud
Title: Videogames / Edition 2, Author: James Newman
Title: Gaming Globally: Production, Play, and Place, Author: N. Huntemann
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time / Edition 1, Author: Bill Loguidice
Title: Videogames and Art: Second Edition, Author: Andy Clarke
Title: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games / Edition 1, Author: Steve Horowitz
Title: V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max, Author: Lee Wylde
Title: The Video Game Industry: Formation, Present State, and Future / Edition 1, Author: Peter Zackariasson
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Create 2D Mobile Games with Corona SDK: For iOS and Android, Author: David Mekersa
Title: Understanding Video Games: The Essential Introduction / Edition 3, Author: Simon Egenfeldt-Nielsen

Pagination Links