Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Event-Database Architecture for Computer Games: Two Volume Set, Author: Rodney Quaye
Title: Unity 6 Shaders and Effects Cookbook - Fifth Edition: Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact, Author: John P Doran
Title: Cinematic Worldbuilding: A TTRPG Approach to Storytelling, Author: Nicholas LaRue
Title: A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!, Author: Aaron Langille
Title: Event-Database Architecture for Computer Games: Volume 1, Software Architecture and the Software Production Process, Author: Rodney Quaye
Title: Event-Database Architecture for Computer Games: Volume 2, Game Design and the Nature of the Beast, Author: Rodney Quaye