Title: Practical Shader Development: Vertex and Fragment Shaders for Game Developers, Author: Kyle Halladay
Title: Artificial Superintelligence: A Futuristic Approach, Author: Roman V. Yampolskiy
Title: Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2, Author: Kelvin Sung
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game, Author: Ian Millington
Title: Game Balance, Author: Ian Schreiber
Title: Animation Masterclasses: From Pencils to Pixels: A Complete Course in Animation & Production, Author: Tony White
Title: A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production, Author: Benjamin Bauer
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: Dramatic Storytelling and Narrative Design: A Writer's Guide to Video Games and Transmedia, Author: Ross Berger
Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games, Author: Ben Tyers
Title: Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences, Author: George Kalmpourtzis
Title: Game Economy Design: Metagame, Monetization and Live Operations, Author: Charlie Czerkawski
Title: Consumer Health Informatics: Enabling Digital Health for Everyone, Author: Catherine Arnott Smith
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Meaningful Game Design: The Methodology and Psychology of Tabletop Games, Author: Devon Allcoat
Title: Behavior Trees in Robotics and AI: An Introduction, Author: Michele Colledanchise
Title: Deep Learning and the Game of Go, Author: Max Pumperla
Title: Situational Game Design, Author: Brian Upton
Title: Beginning Game Development with Python and Pygame: From Novice to Professional, Author: Will McGugan
Title: Learn JavaFX Game and App Development: With FXGL 17, Author: Almas Baimagambetov

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