Title: Designing Virtual Worlds: Volume I, Author: Richard A. Bartle
Title: Modeling and Simulation in Python, Author: Jason M. Kinser
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: Game AI Uncovered: Volume Three, Author: Paul Roberts
Title: Digital Signals Theory, Author: Brian McFee
Title: Dramatic Storytelling and Narrative Design: A Writer's Guide to Video Games and Transmedia, Author: Ross Berger
Title: Interactive Stories and Video Game Art: A Storytelling Framework for Game Design, Author: Chris Solarski
Title: Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories, Author: Josiah Lebowitz
Title: The Game Writing Guide: Get Your Dream Job and Keep It, Author: Anna Megill
Title: Game Development Concepts in C++: Elevate Your Skills with Unreal Engine, Author: Sheikh Sohel Moon
Title: Distributed Systems: An Algorithmic Approach, Second Edition, Author: Sukumar Ghosh
Title: The Game Design Toolbox, Author: Martin Annander
Title: The Complete Guide to Videogame Performance Directing: Place, Time, Action, Author: Tom Keegan
Title: A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!, Author: Aaron Langille
Title: Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling, Author: Abigail Rindo
Title: Research and Technical Writing for Science and Engineering, Author: Meikang Qiu
Title: Introducing Autodesk Maya, Author: Dariush Derakhshani
Title: Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox, Author: Michael Ingrassia
Title: Deep and Shallow: Machine Learning in Music and Audio, Author: Shlomo Dubnov
Title: Game AI Uncovered: Volume One, Author: Paul Roberts

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