Title: The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator, Author: Tony White
Title: Games User Research: A Case Study Approach, Author: Miguel Angel Garcia-Ruiz
Title: Killer Game Programming in Java: Java Gaming & Graphics Programming, Author: Andrew Davison
Title: The Structure of Game Design, Author: Wallace Wang
Title: Big Data of Complex Networks, Author: Matthias Dehmer
Title: Blockchain, Internet of Things, and Artificial Intelligence, Author: Naveen Chilamkurti
Title: iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems, Author: Jon Manning
Title: Artificial Intelligence: With an Introduction to Machine Learning, Second Edition, Author: Richard E. Neapolitan
Title: From Action Systems to Distributed Systems: The Refinement Approach, Author: Luigia Petre
Title: Software Essentials: Design and Construction, Author: Adair Dingle
Title: Game Programming with Unity and C#: A Complete Beginner's Guide, Author: Casey Hardman
Title: Regularization, Optimization, Kernels, and Support Vector Machines, Author: Johan A.K. Suykens
Title: Game Design Deep Dive: Soulslike, Author: Joshua Bycer
Title: Game Design Deep Dive: Free-to-Play, Author: Joshua Bycer
Title: Mathematical Foundations of Computer Science, Author: Ashwin Lall
Title: Mobile Apps Engineering: Design, Development, Security, and Testing, Author: Ghita K. Mostefaoui
Title: Software Design by Example: A Tool-Based Introduction with JavaScript, Author: Greg Wilson
Title: How to Cheat in Blender 2.7x, Author: Alan Thorn
Title: Building SimCity: How to Put the World in a Machine, Author: Chaim Gingold
Title: Understanding CATIA: A Tutorial Approach, Author: Kaushik Kumar

Pagination Links