Title: Commodore 64 Games Book 2, Author: Gregg Barnett
Title: Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D, Author: Sergey Ignatchenko
Title: How To Be A Games User Researcher: Run better playtests, reveal usability and UX issues, and make videogames better, Author: Steve Bromley
Title: Getting started with Conitec's 3D gamestudio: Step by Step Training Guide for Conitec's 3D gamestudio World Editor Software, Author: John Cook
Title: Spectrum Machine Language for the Absolute Beginner, Author: William Tang
Title: The Ultimate Creator: Minecraft®T Secrets and the World's Most Awesome Builds, Author: Triumph Books
Title: Jagged Alliance 2, Author: Darius Kazemi
Title: Video Game Engine Development Guide (Using Xilinx SoC Board), Author: Ali Al-Bayaty
Title: Releasing HTML5 Games for Windows 8: From the Web to Windows 8 with Ease, Author: Jesse Freeman
Title: C++ for Beginners: Step-By-Step Guide to C++ Programming from Basics to Advanced, Author: Robert Anderson
Title: C16 Machine Language for the Absolute Beginner, Author: Melbourne House
Title: Final Fantasy V, Author: Chris Kohler
Title: SFML Essentials: Getting Started with Game Development, Author: Kameron Hussain
Title: Soft & Cuddly, Author: Jarett Kobek
Title: Amstrad Games Book: Cpc464 & Cpc664, Author: Kevin Bergin
Title: Raspberry Pi Official Magazine Handbook 2027: Astounding projects with Raspberry Pi computers, Author: The Makers of Raspberry Pi Official magazine Pre-Order Now
Title: User Interface Programming for Games, Author: Jason Gregory
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: C++: C++ Common used Libraries, Author: Andy Vickler
Title: Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development, Author: Jesse Freeman

Pagination Links