Video Game Engine Development Guide (Using Xilinx SoC Board)
About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.

What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications.

To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
1127127850
Video Game Engine Development Guide (Using Xilinx SoC Board)
About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.

What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications.

To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
19.98 In Stock
Video Game Engine Development Guide (Using Xilinx SoC Board)

Video Game Engine Development Guide (Using Xilinx SoC Board)

by Ali Al-Bayaty
Video Game Engine Development Guide (Using Xilinx SoC Board)

Video Game Engine Development Guide (Using Xilinx SoC Board)

by Ali Al-Bayaty

Paperback

$19.98 
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Overview

About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.

What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications.

To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.

Product Details

ISBN-13: 9781976400940
Publisher: CreateSpace Publishing
Publication date: 09/13/2017
Series: Simplified Engineering Approaches , #4
Pages: 88
Product dimensions: 6.00(w) x 9.00(h) x 0.23(d)

About the Author


Ali Al-Bayaty was born in Baghdad, Iraq, in 1981. He gained his B.Sc. in Computer Engineering and M.Sc. in Computer Engineering from Al-Nahrain University, in 2002 and 2005, respectively. He awarded the Fulbright Masters Scholarship to do his Graduate Certificate in Computer Programming and the M.S. in Electrical Engineering (MSEE) from the University of New Haven, Connecticut, USA in 2012 and 2014, respectively.



His research interests are focused on the computer vision techniques for biomedical engineering and robotic applications, and also on the Internet of Things (IoT) for robotics programming and localization through the SaaS approaches. He continued in the research field of computer engineering and focused on the mechatronics engineering and applications, computer vision and digital image processing, game engine, and visual programming language (VPL) for robotics.



He is currently working as an IT Coordinator at IRIS (Integrated Refugee & Immigrant Services), a federally recognized refugee resettlement agency in New Haven, Connecticut.
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