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Title: Chess Skill in Man and Machine, Author: P. W. Frey
Title: Games Programming, Author: Eric Solomon
Title: Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds, Author: Alexander Nareyek
Title: Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Author: Feng-hsiung Hsu
Title: Why Video Games Are Good for Your Soul: Pleasure and Learning, Author: James Paul Gee
Title: Casual Game Design: Designing Play for the Gamer in ALL of Us, Author: Gregory Trefry
Title: Computers in Chess: Solving Inexact Search Problems, Author: M. M. Botvinnik
Title: Computers, Chess, and Cognition, Author: T. Anthony Marsland
Title: Computer Games I, Author: David N.L. Levy
Title: Computer Games II, Author: David N.L. Levy
Title: Gaming Globally: Production, Play, and Place, Author: N. Huntemann
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games, Author: Steve Horowitz
Title: V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max, Author: Lee Wylde
Title: The Video Game Industry: Formation, Present State, and Future, Author: Peter Zackariasson
Title: Create 2D Mobile Games with Corona SDK: For iOS and Android, Author: David Mekersa
Title: Program Arcade Games: With Python and Pygame, Author: Paul Craven
Title: MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life, Author: Richard A. Bartle
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee

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