The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

by Sarah Lynne Bowman
ISBN-10:
0786447109
ISBN-13:
9780786447107
Pub. Date:
04/20/2010
Publisher:
McFarland & Company, Incorporated Publishers
ISBN-10:
0786447109
ISBN-13:
9780786447107
Pub. Date:
04/20/2010
Publisher:
McFarland & Company, Incorporated Publishers
The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

by Sarah Lynne Bowman

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Overview

This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.


Product Details

ISBN-13: 9780786447107
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 04/20/2010
Series: Sport & Leisure/Gaming
Edition description: New Edition
Pages: 216
Sales rank: 326,963
Product dimensions: 5.90(w) x 8.90(h) x 0.90(d)
Age Range: 18 Years

About the Author

Sarah Lynne Bowman is an adjunct professor at the University of Texas at Dallas, Richland College, Ashford University, and Brookhaven College. Her current research focus emphasizes character development and social dynamics in role-playing games. She lives in Round Rock, Texas.

Table of Contents

Table of Contents

Acknowledgments     
Preface     
Introduction     

1. Historical Evolution and Cultural Permutations     
2. Role-Playing in Communal Contexts     
3. Interactional Dynamics in Role-Playing Games     
4. Role-Playing as Scenario Building and Problem Solving     
5. Tactical and Social Problem Solving     
6. Role-Playing as Alteration of Identity     
7. Character Evolution and Types of Identity Alteration     

Conclusion     
Appendix: Interview Questionnaire     
Chapter Notes     
Bibliography     
Index     
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