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Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Procedural Storytelling in Game Design / Edition 1, Author: Tanya X. Short
Title: Computer Graphics: Principles and Practice / Edition 3, Author: John Hughes
Title: Unity for Absolute Beginners / Edition 1, Author: Sue Blackman
Title: Narrative Design: The Craft of Writing for Games / Edition 1, Author: Michael Breault
Title: We Deserve Better Villains: A Video Game Design Survival Guide / Edition 1, Author: Jai Kristjan
Title: Computers, Visualization, and History: How New Technology Will Transform Our Understanding of the Past / Edition 2, Author: David J Staley
Title: Mobile Robotics: Mathematics, Models, and Methods, Author: Alonzo Kelly
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry / Edition 1, Author: S. Gregory Boyd
Title: Principles of Two-Dimensional Design / Edition 1, Author: Wucius Wong
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Title: Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition / Edition 2, Author: Tom Gasek
Title: The Art of Game Design: A Book of Lenses, Third Edition / Edition 3, Author: Jesse Schell
Title: Interactive Web-Based Data Visualization with R, plotly, and shiny / Edition 1, Author: Carson Sievert
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Vulkan Programming Guide: The Official Guide to Learning Vulkan / Edition 1, Author: Graham Sellers
Title: Making Deep Games: Designing Games with Meaning and Purpose / Edition 1, Author: Doris C. Rusch
Title: Visual Thinking in Mathematics, Author: Marcus Giaquinto
Title: Adobe Illustrator CC Classroom in a Book (2014 release) / Edition 1, Author: Brian Wood
Title: Learn Adobe Illustrator CC for Graphic Design and Illustration: Adobe Certified Associate Exam Preparation / Edition 1, Author: Dena Wilson

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