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Title: Geometric Modeling: Techniques, Applications, Systems and Tools / Edition 1, Author: Muhammad Sarfraz
Title: Geometric Modeling for Scientific Visualization / Edition 1, Author: Guido Brunnett
Title: Geometric Modeling / Edition 3, Author: Michael E. Mortenson
Title: Geometric Level Set Methods in Imaging, Vision, and Graphics / Edition 1, Author: Stanley Osher
Title: Geometric Constraints for Object Detection and Delineation / Edition 1, Author: Jefferey Shufelt
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Game Development and Simulation with Unreal Technology, Second Edition / Edition 2, Author: Alireza Tavakkoli
Title: Game Design Deep Dive: Platformers / Edition 1, Author: Joshua Bycer
Title: Game Audio Programming 3: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Tactics and Strategy / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Movement and Pathfinding / Edition 1, Author: Steve Rabin
Title: Game AI Pro 360: Guide to Character Behavior / Edition 1, Author: Steve Rabin
Title: Fuzzy Transforms for Image Processing and Data Analysis: Core Concepts, Processes and Applications, Author: Ferdinando Di Martino
Title: Fuzzy Techniques in Image Processing / Edition 1, Author: Etienne E. Kerre
Title: Fundamentals of Three-dimensional Digital Image Processing / Edition 1, Author: Junichiro Toriwaki
Title: Fundamentals of Digital Optics: Digital Signal Processing in Optics and Holography / Edition 1, Author: Leonid Yaroslavsky
Title: Fundamentals of Digital Imaging, Author: H. J. Trussell

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