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Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Game Physics Pearls / Edition 1, Author: Gino van den Bergen
Title: Introduction to Privacy-Preserving Data Publishing: Concepts and Techniques / Edition 1, Author: Benjamin C.M. Fung
Title: Introduction to Cryptography with Open-Source Software / Edition 1, Author: Alasdair McAndrew
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Handbook of Energy-Aware and Green Computing - Two Volume Set / Edition 1, Author: Ishfaq Ahmad

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