Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Computational Geometry and Computer Graphics in C++ / Edition 1, Author: Michael Laszlo
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Creating Games: Mechanics, Content, and Technology / Edition 1, Author: Morgan McGuire
Title: Advances in Computer Games: Many Games, Many Challenges / Edition 1, Author: H. Jaap van den Herik
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed

Pagination Links