Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: The PC Graphics Handbook / Edition 1, Author: Julio Sanchez
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Start Programming Using HTML, CSS, and JavaScript / Edition 1, Author: Iztok Fajfar
Title: Social Computing and Virtual Communities / Edition 1, Author: Panayiotis Zaphiris
Title: Service-Oriented Distributed Knowledge Discovery / Edition 1, Author: Domenico Talia
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Programming in C++ for Engineering and Science / Edition 1, Author: Larry Nyhoff
Title: Programming 2D Games / Edition 1, Author: Charles Kelly
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Networking for Big Data / Edition 1, Author: Shui Yu
Title: Nature-Inspired Optimization Algorithms / Edition 1, Author: Vasuki A
Title: Multimedia Ontology: Representation and Applications / Edition 1, Author: Santanu Chaudhury

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