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Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Game Architecture and Design : A New Edition, Author: Andrew Rollings
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Learn to Code with Games / Edition 1, Author: John M. Quick
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Scientific Programmer's Toolkit: Turbo Pascal Edition / Edition 1, Author: M.H Beilby
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: The Rhetoric of Videogames as Embodied Practice: Procedural Habits / Edition 1, Author: Steve Holmes
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Game Development Essentials: An Introduction / Edition 3, Author: Jeannie Novak
Title: Digital Pictures: Representation, Compression and Standards / Edition 2, Author: Arun N. Netravali
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer

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