Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Real-Time Shading / Edition 1, Author: Marc Olano
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Distributed Game Development: Harnessing Global Talent to Create Winning Games / Edition 1, Author: Tim Fields
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality / Edition 1, Author: Craig Caldwell
Title: Exploiting Online Games: Cheating Massively Distributed Systems / Edition 1, Author: Greg Hoglund
Title: Oculus Rift in Action / Edition 1, Author: Bradley Austin Davis
Title: Ultimate Game Design: Building Game Worlds / Edition 1, Author: Tom Meigs
Title: Game Architecture and Design : A New Edition, Author: Andrew Rollings
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: 2D to VR with Unity5 and Google Cardboard / Edition 1, Author: Roberto Dillon
Title: Learn to Implement Games with Code / Edition 1, Author: John M. Quick

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