Title: Digital Image Processing / Edition 4, Author: Rafael Gonzalez
Title: Geometric Tools for Computer Graphics / Edition 1, Author: Philip Schneider
Title: Machine Learning: A Bayesian and Optimization Perspective / Edition 2, Author: Sergios Theodoridis
Title: RTL Hardware Design Using VHDL: Coding for Efficiency, Portability, and Scalability / Edition 1, Author: Pong P. Chu
Title: Face Geometry and Appearance Modeling: Concepts and Applications, Author: Zicheng Liu
Title: Computer Vision: Models, Learning, and Inference, Author: Simon J. D. Prince
Title: Procedural Storytelling in Game Design / Edition 1, Author: Tanya X. Short
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: 3D Printing 2E: Understanding Additive Manufacturing / Edition 2, Author: Andreas Gebhardt
Title: Unsupervised Learning in Space and Time: A Modern Approach for Computer Vision using Graph-based Techniques and Deep Neural Networks, Author: Marius Leordeanu
Title: Analysis and Design of Analog Integrated Circuits / Edition 5, Author: Paul R. Gray
Title: Understanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics / Edition 1, Author: Kenichi Kanatani
Title: Introduction to Formal Hardware Verification / Edition 1, Author: Thomas Kropf
Title: NURBS for Curve & Surface Design: From Projective Geometry to Practical Use / Edition 2, Author: Gerald Farin
Title: Digital System Design with FPGA: Implementation Using Verilog and VHDL / Edition 1, Author: Bora Tar
Title: Hyperspectral Data Exploitation: Theory and Applications / Edition 1, Author: Chein-I Chang
Title: Computer-Aided Graphics and Design / Edition 3, Author: Daniel L. Ryan
Title: Permutation Design: Buildings, Texts, and Contexts / Edition 1, Author: Kostas Terzidis
Title: Geometric Modeling / Edition 3, Author: Michael E. Mortenson
Title: Unified Optical Scanning Technology / Edition 1, Author: Leo Beiser

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