Title: Machine Learning: A Bayesian and Optimization Perspective / Edition 2, Author: Sergios Theodoridis
Title: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# / Edition 2, Author: Jeremy Gibson Bond
Title: The SPICE Book / Edition 1, Author: Andrei Vladimirescu
Title: RTL Hardware Design Using VHDL: Coding for Efficiency, Portability, and Scalability / Edition 1, Author: Pong P. Chu
Title: Face Geometry and Appearance Modeling: Concepts and Applications, Author: Zicheng Liu
Title: Computer Vision: Models, Learning, and Inference, Author: Simon J. D. Prince
Title: GPU PRO 360 Guide to GPGPU / Edition 1, Author: Wolfgang Engel
Title: Procedural Storytelling in Game Design / Edition 1, Author: Tanya X. Short
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Imaging Flow Cytometry: Methods and Protocols, Author: Natasha S. Barteneva
Title: The Student's Guide to VHDL / Edition 2, Author: Peter J. Ashenden
Title: Principles of Digital Image Processing: Core Algorithms / Edition 1, Author: Wilhelm Burger
Title: Unsupervised Learning in Space and Time: A Modern Approach for Computer Vision using Graph-based Techniques and Deep Neural Networks, Author: Marius Leordeanu
Title: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V / Edition 9, Author: John Kessenich
Title: Engineering Design Graphics with Autodesk Inventor 2020 / Edition 1, Author: James Bethune
Title: Realistic Architectural Rendering with 3ds Max and V-Ray / Edition 2, Author: Jamie Cardoso
Title: Geometric Algebra for Computer Graphics / Edition 1, Author: John Vince
Title: Production Pipeline Fundamentals for Film and Games / Edition 1, Author: Renee Dunlop
Title: NURBS for Curve & Surface Design: From Projective Geometry to Practical Use / Edition 2, Author: Gerald Farin
Title: Programming of CNC Machines / Edition 4, Author: Ken Evans

Pagination Links