Title: Self on Audio: The Collected Audio Design Articles of Douglas Self / Edition 3, Author: Douglas Self
Title: Quantum Optics / Edition 2, Author: D.F. Walls
Title: Principles of Underwater Sound / Edition 3, Author: Robert J. Urick
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Nonlinear Optics / Edition 3, Author: Robert W. Boyd
Title: Technical Design Solutions for Theatre: The Technical Brief Collection Volume 1 / Edition 1, Author: Ben Sammler
Title: Ultrashort Laser Pulse Phenomena / Edition 2, Author: Jean-Claude Diels
Title: Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality / Edition 1, Author: Simon Goodwin
Title: Fundamentals of Nonlinear Optics / Edition 2, Author: Peter E. Powers
Title: Sound Systems: Design and Optimization: Modern Techniques and Tools for Sound System Design and Alignment / Edition 3, Author: Bob McCarthy
Title: The Audio Expert: Everything You Need to Know about Audio / Edition 2, Author: Ethan Winer
Title: The Game Audio Strategy Guide: A Practical Course / Edition 1, Author: Gina Zdanowicz
Title: Transformers and Motors, Author: George Shultz
Title: Handbook of Machining with Grinding Wheels / Edition 2, Author: Ioan D. Marinescu
Title: Power from Steam: A History of the Stationary Steam Engine, Author: Richard L. Hills
Title: Vibration Spectrum Analysis / Edition 2, Author: Steve Goldman
Title: High Explosives, Propellants, Pyrotechnics / Edition 1, Author: Ernst-Christian Koch
Title: Solitons: An Introduction / Edition 2, Author: P. G. Drazin
Title: Machine Designers Reference / Edition 1, Author: Jennifer Marrs
Title: Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers and Rooms / Edition 3, Author: Floyd E. Toole

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