Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership / Edition 1

Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership / Edition 1

by Rohnke-Butler (Proj.Adv)
ISBN-10:
0787221031
ISBN-13:
9780787221034
Pub. Date:
04/24/1996
Publisher:
Kendall/Hunt Publishing Company
ISBN-10:
0787221031
ISBN-13:
9780787221034
Pub. Date:
04/24/1996
Publisher:
Kendall/Hunt Publishing Company
Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership / Edition 1

Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership / Edition 1

by Rohnke-Butler (Proj.Adv)
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Overview

Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities.

QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector.

There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs.

Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.


Product Details

ISBN-13: 9780787221034
Publisher: Kendall/Hunt Publishing Company
Publication date: 04/24/1996
Edition description: 1
Pages: 304
Product dimensions: 8.84(w) x 9.62(h) x 1.97(d)

Table of Contents

Why Write About Adventure Leadership?

Yeah, Why?

Section One - Adventure Leadership

Introduction to Section One

The Basics

The Leader's Role

Moving On

Elements of a Successful Program

What is Fun?

Functional Leadership

A Leadership Profile - or How Would You Recognize a Good Leader if You Met One?

Core Leadership Functions

Boundaries

A Leadership Model

Facilitate or Recreate?

Elements of a Good Debrief

The Levels of a Debrief

Catching Fish

Practical Stuff

Last Thoughts

How You Do It

Doing It With Your Own Style

How Good Can You Afford To Look?

Sequencing

The Essence Of QuickSilver

A Leader's Best Tool - Creativity
Game Change - Making Something Old Into Something New

Practical Changes And Their Consequences

Practical Tips - Two Leader's Bags of Tricks

Things That Make A Workshop Work

DDADA - A Simple Guide to Presenting Activities

A Leader's Dilemma - Enforcing the Rules

Expanding Your Activity Repertoire

Large Groups

What Can Cause a Bad Experience - Four Issues

The Games List

Fine Tuning

Points of Play

Section Two - Activities

Ice Breakers

Commonalties

How We Differ

Human Treasure Hunt

It Ain't Me Babe

Truth Is Stranger Than Fiction

Who Are You?

Warm-Ups

Bumpity Bump Bump

Billboard

Categories

Hustle Bustle

Pairs Squared

Transformer Tag

Games

Aerial Four Square

Alienation

Auto Tag

Back Stabbers

Beach Ball Bingo

Bean Bag Tag

Bounce Dodgeball

BING-BANG-BUZZ

Cave In

Claydoughnary or Claytionary

Commons

Copy Cat

Eye Got You Circled

Fantasy Tag

FFEACH & MOOCH

Fork-Wad

Happy Landings

Hoop Loops

Instant Impulse

Kangaroo Catch

Klingon Tag

The Last Detail

Minnesota Mosquito

Monarch

Name By Name

Name Five

Needle'n'Thread Tag

Nesting Balls

No Name Game

Ready, Aim, ...

Red-Handed

Ricochet

Striker

Twizzle and/or Competition Elimination Twizzle

Waiter Wars

Whizz-Bang

Wizards and Gelflings

Zombie

Initiatives

3-D Mine Field

Balloon Trolleys

Birthday Shuffle

The Corporate Connection

Do-I-Go

Don't Touch Me!!!

Earthwinds

Eggspeediency

The Ego Walk

Hammeroids

Hawser

Initiative Team Circuit

Islands Moonball

Jumping Jack Flash or Hop Box

Junk Yard Traverse

Key Punch

Mastermind Relay Repeat

Mergers

Mirage

Moonball - Level II and Level III

Object Retrieval or Toxic Waste

Paperchute

Ping Pong Pyramids

Quick Line-Up

Scrabble Babble

The Shoe Sort

Stepping Stones

Sticky Steps

Tinkering Around

Up Chuck or Barf Ball

Whale Watch

Variations

The Confused Meuse

Dangle Duo Double Use

Fire In The Hole - Movement At Risk

Hansel and Gretel

Group Juggle Variations

Hog Call Help

Maze

Mine Field in a Circle

Mohawk Walk

Micro Pick and Choose

Moon Ball

Name Tag

Nuclear Fence

Spider Web Variation

Pile Up

Traffic Jam

TP Shuffle

Trolley

Another Trolley Variation...

Two Woosey Variations

Trust

Buddy Ropes

Come To Me

DOAF - Decide On A Face 223 Have You Ever...

Pairs Walk

Pitfall

Trust Circle

Trust Wave

Stunts

4 Sheets to the Wind

Action/Reaction

The Bends

Comet Ball Boccie

Comet-ose

Connect the Dots, and Then...

Dimes and Nickels

Fractured Aphorisms

Knee Slap

Magic

Mission Impossible

My Favorite Tangram

Onion Jousting

Remember Gooney?

The Spandex Spectacular

Tricks It Is!

Tricky Triangles

Twirlies

Up Nelson

Yurt Rope

Closing/Framing

Closings

Creative Heraldry

Goal Keeping

Headband Handle

Imaginary Toss

Mental Imaging Debrief Topics

Scoreboard or Score Bored

Slam Dunk Suggestions

Story-Line Closure Technique
Sundowner

Foes & Questors

Set-Up

Details

Power Objects and Characters

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