Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2
Learning Processing, Second Edition, is a friendly startup guide to Processing, a free, opensource alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cuttingedge graphics applications including interactive art, live video processing, and data visualization. Stepbystep examples, thorough explanations, handson exercises, and sample code, supports your learning curve.
A unique labstyle manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches objectoriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for selfstudy.
1125430063
A unique labstyle manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches objectoriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for selfstudy.
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2
Learning Processing, Second Edition, is a friendly startup guide to Processing, a free, opensource alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cuttingedge graphics applications including interactive art, live video processing, and data visualization. Stepbystep examples, thorough explanations, handson exercises, and sample code, supports your learning curve.
A unique labstyle manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches objectoriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for selfstudy.
A unique labstyle manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches objectoriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for selfstudy.
49.95
In Stock
5
1
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2
564
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction / Edition 2
564Paperback(New Edition)
$49.95
49.95
In Stock
Product Details
| ISBN-13: | 9780123944436 |
|---|---|
| Publisher: | Elsevier Science |
| Publication date: | 08/06/2015 |
| Series: | The Morgan Kaufmann Series in Computer Graphics |
| Edition description: | New Edition |
| Pages: | 564 |
| Product dimensions: | 6.00(w) x 8.90(h) x 0.70(d) |
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