Multithreading for Visual Effects / Edition 1

Multithreading for Visual Effects / Edition 1

ISBN-10:
1482243563
ISBN-13:
9781482243567
Pub. Date:
07/29/2014
Publisher:
Taylor & Francis
ISBN-10:
1482243563
ISBN-13:
9781482243567
Pub. Date:
07/29/2014
Publisher:
Taylor & Francis
Multithreading for Visual Effects / Edition 1

Multithreading for Visual Effects / Edition 1

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Overview

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.


Product Details

ISBN-13: 9781482243567
Publisher: Taylor & Francis
Publication date: 07/29/2014
Edition description: New Edition
Pages: 256
Product dimensions: 7.00(w) x 10.10(h) x 0.90(d)

About the Author

Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

Table of Contents

Introduction and Overview. Houdini: Multithreading Existing Software. The Presto Execution System: Designing for Multithreading. LibEE: Parallel Evaluation of Character Rigs. Fluids: Simulation on the CPU. Bullet Physics: Simulation with OpenCL. OpenSubdiv: Interoperating GPU Compute and Drawing. Bibliography. Index.

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