3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:

1125882377
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:

62.99 In Stock
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

by Andrew Gahan
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

by Andrew Gahan

Paperback

$62.99 
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Overview

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:


Product Details

ISBN-13: 9780240814285
Publisher: Taylor & Francis
Publication date: 11/09/2010
Pages: 468
Product dimensions: 7.50(w) x 9.20(h) x 1.00(d)

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry.Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course.Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan.Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm.Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Table of Contents

Acknowledgments ix

Foreword xi

Introduction xiii

Chapter 1 Duster Concept Brook Banham 1

Chapter 2 Modeling the Duster in 3ds Max Andrew Gahan 11

Chapter 3 Chicago-Styled Hot Rod Concept Brook Banham 13

Chapter 4 Modeling the Chicago-Styled Hot Rod Andrew Gahan 31

Chapter 5 Team Hizashi Racing Concept Tim Brown 95

Chapter 6 Team Hizashi Racing Concept-From CAD to Complete Johal Gow 151

Chapter 7 Gallery Andrew Gahan 221

Chapter 8 A Photogrammetric Vehicle Pipeline Tom Painter 231

Chapter 9 Vortex Concept Robert Forest 269

Chapter 10 Vortex Modeling in Maya David Griffiths 281

Chapter 11 Mobile Suit Concept Paul Cartwright 345

Chapter 12 Modeling the Mobile Suit Andrew Gahan 367

Index 441

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