Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

3D Game Textures: Create Professional Game Art Using Photoshop
412
3D Game Textures: Create Professional Game Art Using Photoshop
412Paperback(Revised)
Product Details
ISBN-13: | 9781138920064 |
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Publisher: | Taylor & Francis |
Publication date: | 06/22/2016 |
Edition description: | Revised |
Pages: | 412 |
Product dimensions: | 7.00(w) x 9.90(h) x 0.70(d) |