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3D Visual Communications / Edition 1

3D Visual Communications / Edition 1

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Product Details

ISBN-13: 9781119960706
Publisher: Wiley
Publication date: 01/14/2013
Pages: 356
Product dimensions: 6.60(w) x 9.70(h) x 0.90(d)

About the Author

Guan-Ming Su, Dolby Labs, USA
Dr. Guan-Ming Su received the PhD degree in Electrical Engineering from the University of Maryland, College Park, in 2006. He is currently with Dolby Labs, Santa Clara. Prior to this he was with the R&D Department, Qualcomm, Inc., San Diego; ESS Technology, Fremont; and Marvell Semiconductor, Inc., Santa Clara. Dr Su is an associate editor of Journal of Communications and director of review board and R-Letter in IEEE Multimedia Communications Technical Committee.

Yu-Chi Lai, National Taiwan University of Science and Technology, Taiwan
Dr. Yu-Chi Lai received his PhD degree in Electrical and Computer Engineering from University of Wisconsin, Madison in 2009 and his PhD degree in Computer Science in 2010. He is currently an assistant professor in National Taiwan University of Science and Technology and his Research interests are in the area of graphics, vision, and multimedia.

Andres Kwasinski, Rochester Institute of Technology, USA
Dr Kwasinski received his Ph.D. degree in Electrical and Computer Engineering from the University of Maryland in 2004. He is currently an Assistant Professor with the Department of Computer Engineering, Rochester Institute of Technology, New York. Prior to this he was with Texas Instruments Inc., the Department of Electrical and Computer Engineering at the University of Maryland, and Lucent Technologies. He has been the Globecom 2010 Workshop Co-Chair and the Chair of the IEEE Multimedia Technical Committee Interest Group on Distributed and Sensor Networks for Mobile Media Computing and Applications.

Haohong Wang, Cisco Systems, USA
Dr. Haohong Wang received the PhD degree in Electrical and Computer Engineering from Northwestern University, Evanston, USA. He is currently a Technical Leader at Cisco Systems, Milpitas, California. Prior to that, he held various technical and management positions at AT&T, Catapult Communications, Qualcomm, Marvell and TCL-Thomson Electronics. Dr Wang has published more than 40 articles in peer-reviewed journals and International conferences. He is the inventor of more than 40 U.S. patents and pending applications.

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Table of Contents

Preface ix

About the Authors xiii

1 Introduction 1

1.1 Why 3D Communications? 1

1.2 End-to-End 3D Visual Ecosystem 3

1.3 3D Visual Communications 10

1.4 Challenges and Opportunities 11

References 15

2 3D Graphics and Rendering 17

2.1 3DTV Content Processing Procedure 19

2.2 3D Scene Representation with Explicit Geometry –Geometry Based Representation 22

2.3 3D Scene Representation without Geometry – Image-BasedRepresentation 43

2.4 3D Scene Representation with Implicit Geometry –Depth-Image-Based Representation 51

References 57

3 3D Display Systems 63

3.1 Depth Cues and Applications to 3D Display 63

3.2 Stereoscopic Display 65

3.3 Autostereoscopic Display 71

3.4 Multi-View System 78

3.5 Recent Advances in Hologram System Study 83

References 84

4 3D Content Creation 85

4.1 3D Scene Modeling and Creation 85

4.2 3D Content Capturing 87

4.3 2D-to-3D Video Conversion 101

4.4 3D Multi-View Generation 125

References 126

5 3D Video Coding and Standards 129

5.1 Fundamentals of Video Coding 129

5.2 Two-View Stereo Video Coding 142

5.3 Frame-Compatible Stereo Coding 144

5.4 Video Plus Depth Coding 148

5.5 Multiple View Coding 156

5.6 Multi-View Video Plus Depth (MVD) Video 160

5.7 Layered Depth Video (LDV) 163

5.8 MPEG-4 BIFS and AFX 165

5.9 Free-View Point Video 166

References 167

6 Communication Networks 171

6.1 IP Networks 171

6.2 Wireless Communications 174

6.3 Wireless Networking 193

6.4 4G Standards and Systems 193

References 203

7 Quality of Experience 205

7.1 3D Artifacts 205

7.2 QoE Measurement 220

7.3 QoE Oriented System Design 247

References 250

8 3D Video over Networks 259

8.1 Transmission-Induced Error 259

8.2 Error Resilience 267

8.3 Error Concealment 270

8.4 Unequal Error Protection 275

8.5 Multiple Description Coding 279

8.6 Cross-Layer Design 282

References 286

9 3D Applications 289

9.1 Glass-Less Two-View Systems 289

9.2 3D Capture and Display Systems 291

9.3 Two-View Gaming Systems 294

9.4 3D Mobile 298

9.5 Augmented Reality 302

References 309

10 Advanced 3D Video Streaming Applications 313

10.1 Rate Control in Adaptive Streaming 313

10.2 Multi-View Video View Switching 321

10.3 Peer-to-Peer 3D Video Streaming 325

10.4 3D Video Broadcasting 328

10.5 3D Video over 4G Networks 329

References 331

Index 335

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