Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.

1132970982
Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.

29.95 Out Of Stock
Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

by Adam Daniel
Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

Affective Intensities and Evolving Horror Forms: From Found Footage to Virtual Reality

by Adam Daniel

Paperback

$29.95 
  • SHIP THIS ITEM
    Temporarily Out of Stock Online
  • PICK UP IN STORE

    Your local store may have stock of this item.

Related collections and offers


Overview

Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.


Product Details

ISBN-13: 9781474456364
Publisher: Edinburgh University Press
Publication date: 12/14/2021
Pages: 232
Product dimensions: 6.14(w) x 9.21(h) x 0.50(d)

About the Author

Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University. His research investigates the evolution of horror film, with a focus on the intersection of embodied spectatorship and new media technologies. He has published on film, television and popular culture, and is the Vice-President of the Sydney Screen Studies Network.

Table of Contents

Introduction Chapter 1: From the Semantic to the Somatic: Affective Engagement with Horror CinemaChapter 2: From Identification to Embodied Spectatorship in the Found Footage Horror FilmChapter 3: Camera SupernaturalisChapter 4: Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-ImageChapter 5: Horrific Entwinement: Affective Neuroscience and the Body of the Horror SpectatorChapter 6: What Hides Behind the Stream: Post-cinematic Hauntings of the DigitalChapter 7: The Evolving Screen Forms of New Media HorrorChapter 8: The Embodied Player of Horror Video GamesChapter 9: The Spectator-Interactor of Virtual Reality HorrorConclusionBibliographyList of Figures and Illustrations
From the B&N Reads Blog

Customer Reviews