The Meaning of Video Games: Gaming and Textual Strategies / Edition 1

The Meaning of Video Games: Gaming and Textual Strategies / Edition 1

by Steven E. Jones
ISBN-10:
041596055X
ISBN-13:
9780415960557
Pub. Date:
02/21/2008
Publisher:
Taylor & Francis
ISBN-10:
041596055X
ISBN-13:
9780415960557
Pub. Date:
02/21/2008
Publisher:
Taylor & Francis
The Meaning of Video Games: Gaming and Textual Strategies / Edition 1

The Meaning of Video Games: Gaming and Textual Strategies / Edition 1

by Steven E. Jones
$180.0
Current price is , Original price is $180.0. You
$180.00 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE

    Your local store may have stock of this item.

  • SHIP THIS ITEM

    Temporarily Out of Stock Online

    Please check back later for updated availability.


Overview

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies.

Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.


Product Details

ISBN-13: 9780415960557
Publisher: Taylor & Francis
Publication date: 02/21/2008
Edition description: New Edition
Pages: 208
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Steven E. Jones is Professor of English at Loyola University in Chicago. He is author of Against Technology (Routledge, 2006) and Satire and Romanticism, and he is editor of The Satiric Eye: Forms of Satire in the Romantic Period.

Table of Contents

Introduction
1. The game of Lost
2. Collecting Katamari Damacy
3. The Halo universe
4. The game behind Facade

5. The Wii platform
6. Anticpating Spore

Notes

Selected Bibliography

Glossary

Index

From the B&N Reads Blog

Customer Reviews