AI for Games
What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

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AI for Games
What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

31.99 In Stock
AI for Games

AI for Games

by Ian Millington
AI for Games

AI for Games

by Ian Millington

Paperback

$31.99 
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Overview

What is artificial intelligence? How is artificial intelligence used in game development?

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).


Product Details

ISBN-13: 9780367643430
Publisher: CRC Press
Publication date: 11/16/2021
Series: AI for Everything
Pages: 84
Product dimensions: 5.06(w) x 7.81(h) x (d)

About the Author

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.

Table of Contents

Author vii

Introduction 1

1 What Is AI? 3

2 Model of Game AI 11

3 Algorithms and Data Structures 17

4 Game AI 21

5 Techniques 47

6 Supporting Technologies 65

Index 71

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