Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
|Publisher:||Springer Berlin Heidelberg|
|Series:||Studies in Computational Intelligence Series , #141|
|Edition description:||Softcover reprint of hardcover 1st ed. 2008|
|Product dimensions:||6.10(w) x 9.25(h) x 0.02(d)|
Table of Contents
Introduction to the Art and Science of Interface and Interaction Design.- Interactivity – a Term in Process.- Strategies of Interactivity.- Interfaces in Public and Semi-Public Spaces.- Interactivity as mediated mirroring.- Media Facades as Architectural Interfaces.- Interaction Design for Ubiquitous Content.- A New Generation of Interfaces for a New Generation of Games.- Fashionable Technology - The Epidermis as Interface.- Ubiquitous Computing and Visible Networks.- Digital Art/Public Art: Governance and Agency in the Networked Commons.