Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles.
Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world'sound. This book explains how and why to tame it enjoyably.
Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles.
Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world'sound. This book explains how and why to tame it enjoyably.

Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality
294
Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality
294Paperback(Reprint)
Product Details
ISBN-13: | 9781138543904 |
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Publisher: | Taylor & Francis |
Publication date: | 02/18/2019 |
Series: | Audio Engineering Society Presents |
Edition description: | Reprint |
Pages: | 294 |
Product dimensions: | 7.50(w) x 9.25(h) x (d) |