Table of Contents
Foreword Ed Rotberg vii
Acknowledgments xi
Introduction Mark J. P. Wolf 1
Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues Carl Therrien 9
What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming Erkki Huhtamo 30
Ball-and-Paddle Consoles Leonard Herman 53
Channel F for Forgotten: The Fairchild Video Entertainment System Zach Whalen 60
The Video Game Industry Crash of 1977 Mark J. P. Wolf 81
A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies Jessica Aldred 90
Every Which Way But…: Reading the Atari Catalog Sheila C. Murphy 105
One-Bit Wonders: Video Game Sound before the Crash Karen Collins 119
The Rise and Fall of Cinematronics Tim Skelly 138
Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82 Brett Camper 168
Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade Carly A. Kocurek 189
Early Online Gaming: BBSs and MUDs Staci Tucker 209
Appendix A Video Game History: Getting Things Straight Ralph H. Baer 225
Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) Ross A. Dannenberg 234
Contributors 239
Index 245