This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
|Edition description:||1st ed.|
|Product dimensions:||7.50(w) x 9.20(h) x 2.20(d)|
About the Author
Table of Contents
- Exploring the Genre
- Unity UIBasics andGetting Started
- ScriptingGetting your Feet Wet
- Terrain GenerationCreating a Test Environment
- Navigation and Introduction to Functionality
- Cursor Control
- Action Objects
- Managing State
- Object Metadata
- Message Text
- Inventory Logic
- Managing the Inventory
- Finishing the Basic Functionality
- Getting Down to the Game
- Maze and Final Sequence
- Menus and Levels
- Beyond the Basics
- Appendix A:Shader Graphs
- Appendix B:Keyboard Key Names
- Appendix C: Final Sequence Outline