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Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development / Edition 1

by Sue BlackmanSue Blackman
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Beginning 3D Game Development with Unity is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Product Details

ISBN-13: 9781430234227
Publisher: Apress
Publication date: 05/25/2011
Edition description: 1st ed.
Pages: 992
Sales rank: 1,244,405
Product dimensions: 7.50(w) x 9.20(h) x 2.20(d)

About the Author

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

Table of Contents

  1. Exploring the Genre
  2. Unity UI—Basics andGetting Started
  3. Scripting—Getting your Feet Wet
  4. Terrain Generation—Creating a Test Environment
  5. Navigation and Introduction to Functionality
  6. Cursor Control
  7. Action Objects
  8. Managing State
  9. Object Metadata
  10. Message Text
  11. Inventory Logic
  12. Managing the Inventory
  13. Finishing the Basic Functionality
  14. Getting Down to the Game
  15. Maze and Final Sequence
  16. Menus and Levels
  17. Beyond the Basics
  18. Appendix A:Shader Graphs
  19. Appendix B:Keyboard Key Names
  20. Appendix C: Final Sequence Outline

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