Learn 3D animation the easy way with this complete step-by-step guide
Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.
- Create 3D objects with meshes, curves, and surfaces
- Add color, texture, shades, reflections, and transparencies
- Set your models in motion with animation and rigging
- Create expert-level scenes with lighting and camera placement
If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
About the Author
Jason van Gumster has used Blender for over 15 years to produce animations and visual effects. He has spoken and given Blender demonstrations internationally for students, professionals, and hobbyists.
Table of Contents
Part I: Getting Started with Blender 7
Chapter 1: Discovering Blender 9
Chapter 2: Understanding How Blender Thinks 27
Chapter 3: Getting Your Hands Dirty Working in Blender 67
Chapter 4: Working in Edit Mode and Object Mode 81
Part II: Creating Detailed 3D Scenes 111
Chapter 5: Creating Anything You Can Imagine with Meshes 113
Chapter 6: Using Blender’s Non-mesh Primitives 157
Chapter 7: Changing That Boring Gray Default Material 189
Chapter 8: Giving Models Texture 221
Chapter 9: Lighting and Environment 261
Part III: Get Animated 299
Chapter 10: Animating Objects 301
Chapter 11: Discovering the Tools Used in Rigging 335
Chapter 12: Animating Object Deformations 359
Chapter 13: Letting Blender Do the Work for You 377
Part IV: Sharing Your Work with the World 409
Chapter 14: Exporting and Rendering Scenes 411
Chapter 15: Compositing and Editing 423
Part V: The Part of Tens 455
Chapter 16: Ten Problems (and Solutions) for Newbies 457
Chapter 17: Ten Tips for Working More Effectively in Blender 467
Chapter 18: Ten Excellent Community Resources 475
Most Helpful Customer Reviews
blender is not for dummies and neither is this book. this book is full of more technobabble than a computer salesman from the 80's. jason needs to tone it way down. one has to slog thru the first couple of chapters before having the slightest idea what he's talking about. having said that ,he also has a firm grasp of everything blender, and once you start getting the hang of it , you catch yourself saying 'way cool' about 5 times a page, and when you try the stuff out, it's incredible. it's not going to be easy, but it's worth it. just have a big bottle of headache pills nearby, is all i'm saying. oh, and be sure to get version 2, as the interfsace has almost completely changed.
Nice book to help you get the gist of it
Trying to learn a new process can be daunting but this handy book really helps the novice explore a whole new realm.
This book was clear and easy to read. It is one of the easier ways to learn Blender.